package pw.archipelag.loaderGame.interfaceGame.skinsPanel {
	import flash.display.DisplayObject;

	public class SkinBg extends Object {
		
		public var shape: *; //albo Shape z wyrysowanym graphics, albo Sprite lub Bitmap którego pobierzemy definicję klasy i stworzymy nowy, albo Class obiektu do stworzenia (Bitmap lub Sprite)
		public var alpha: Number;
		public var radiusOrRectForScaling: *;
		public var objTween: Object;
		
		public function SkinBg(shape: * = null, alpha: Number = 1, radiusOrRectForScaling: * = 10, objTween: Object = null): void {
			this.shape = shape;
			this.alpha = alpha;
			this.radiusOrRectForScaling = radiusOrRectForScaling;
			this.objTween = objTween || {};
		}
		
	}

}